using UnityEngine;
using System.Collections;
public class Main_Camera_Transform_localRotation : MonoBehaviour {
Quaternion[] animVar;
float deltaTime;
float startTime;
void Start(){
startTime = Time.time;
deltaTime = 1f/60f;
animVar = new Quaternion[560];
animVar[0] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[1] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[2] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[3] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[4] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[5] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[6] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[7] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[8] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[9] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[10] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[11] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[12] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[13] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[14] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[15] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[16] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[17] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[18] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[19] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[20] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[21] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[22] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[23] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[24] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[25] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[26] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[27] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[28] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[29] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[30] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[31] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[32] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[33] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[34] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[35] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[36] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[37] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[38] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[39] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[40] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[41] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[42] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[43] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[44] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[45] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[46] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[47] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[48] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[49] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[50] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[51] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[52] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[53] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[54] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[55] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[56] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[57] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[58] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[59] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[60] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[61] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[62] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[63] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[64] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[65] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[66] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[67] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[68] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[69] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[70] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[71] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[72] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[73] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[74] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[75] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[76] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[77] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[78] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[79] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[80] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[81] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[82] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[83] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[84] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[85] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[86] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[87] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[88] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[89] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[90] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[91] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[92] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[93] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[94] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[95] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[96] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[97] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[98] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[99] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[100] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[101] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[102] = new Quaternion(0.000922f,-0.000533f,0.000247f,0.999999f);
animVar[103] = new Quaternion(0.003620f,-0.002095f,0.000972f,0.999991f);
animVar[104] = new Quaternion(0.007998f,-0.004629f,0.002147f,0.999955f);
animVar[105] = new Quaternion(0.013964f,-0.008083f,0.003749f,0.999863f);
animVar[106] = new Quaternion(0.021427f,-0.012402f,0.005753f,0.999677f);
animVar[107] = new Quaternion(0.030297f,-0.017537f,0.008134f,0.999354f);
animVar[108] = new Quaternion(0.040484f,-0.023433f,0.010869f,0.998846f);
animVar[109] = new Quaternion(0.051893f,-0.030037f,0.013932f,0.998104f);
animVar[110] = new Quaternion(0.064428f,-0.037292f,0.017297f,0.997075f);
animVar[111] = new Quaternion(0.077987f,-0.045140f,0.020937f,0.995712f);
animVar[112] = new Quaternion(0.092463f,-0.053519f,0.024824f,0.993967f);
animVar[113] = new Quaternion(0.107745f,-0.062364f,0.028926f,0.991799f);
animVar[114] = new Quaternion(0.123713f,-0.071607f,0.033214f,0.989174f);
animVar[115] = new Quaternion(0.140246f,-0.081177f,0.037652f,0.986065f);
animVar[116] = new Quaternion(0.157215f,-0.090999f,0.042208f,0.982457f);
animVar[117] = new Quaternion(0.174490f,-0.100998f,0.046846f,0.978345f);
animVar[118] = new Quaternion(0.191938f,-0.111097f,0.051530f,0.973736f);
animVar[119] = new Quaternion(0.209425f,-0.121218f,0.056225f,0.968652f);
animVar[120] = new Quaternion(0.226817f,-0.131286f,0.060894f,0.963125f);
animVar[121] = new Quaternion(0.243987f,-0.141224f,0.065504f,0.957202f);
animVar[122] = new Quaternion(0.260807f,-0.150960f,0.070020f,0.950941f);
animVar[123] = new Quaternion(0.277159f,-0.160424f,0.074410f,0.944410f);
animVar[124] = new Quaternion(0.292928f,-0.169552f,0.078643f,0.937689f);
animVar[125] = new Quaternion(0.308009f,-0.178281f,0.082692f,0.930864f);
animVar[126] = new Quaternion(0.322305f,-0.186556f,0.086530f,0.924029f);
animVar[127] = new Quaternion(0.335726f,-0.194324f,0.090133f,0.917280f);
animVar[128] = new Quaternion(0.348190f,-0.201538f,0.093480f,0.910718f);
animVar[129] = new Quaternion(0.359622f,-0.208155f,0.096549f,0.904446f);
animVar[130] = new Quaternion(0.369952f,-0.214135f,0.099322f,0.898564f);
animVar[131] = new Quaternion(0.379117f,-0.219439f,0.101783f,0.893172f);
animVar[132] = new Quaternion(0.387054f,-0.224034f,0.103914f,0.888369f);
animVar[133] = new Quaternion(0.393704f,-0.227882f,0.105699f,0.884248f);
animVar[134] = new Quaternion(0.399004f,-0.230950f,0.107122f,0.880899f);
animVar[135] = new Quaternion(0.402890f,-0.233200f,0.108165f,0.878406f);
animVar[136] = new Quaternion(0.405294f,-0.234591f,0.108811f,0.876849f);
animVar[137] = new Quaternion(0.406138f,-0.235080f,0.109037f,0.876299f);
animVar[138] = new Quaternion(0.406136f,-0.235085f,0.109038f,0.876299f);
animVar[139] = new Quaternion(0.406128f,-0.235099f,0.109039f,0.876298f);
animVar[140] = new Quaternion(0.406116f,-0.235122f,0.109041f,0.876298f);
animVar[141] = new Quaternion(0.406100f,-0.235151f,0.109043f,0.876297f);
animVar[142] = new Quaternion(0.406082f,-0.235184f,0.109046f,0.876296f);
animVar[143] = new Quaternion(0.406062f,-0.235221f,0.109050f,0.876295f);
animVar[144] = new Quaternion(0.406042f,-0.235260f,0.109053f,0.876294f);
animVar[145] = new Quaternion(0.406021f,-0.235298f,0.109056f,0.876293f);
animVar[146] = new Quaternion(0.406001f,-0.235335f,0.109060f,0.876291f);
animVar[147] = new Quaternion(0.405983f,-0.235368f,0.109062f,0.876290f);
animVar[148] = new Quaternion(0.405967f,-0.235397f,0.109065f,0.876290f);
animVar[149] = new Quaternion(0.405955f,-0.235420f,0.109067f,0.876289f);
animVar[150] = new Quaternion(0.405947f,-0.235435f,0.109068f,0.876289f);
animVar[151] = new Quaternion(0.405944f,-0.235440f,0.109069f,0.876288f);
animVar[152] = new Quaternion(0.405887f,-0.235470f,0.109147f,0.876297f);
animVar[153] = new Quaternion(0.405719f,-0.235560f,0.109379f,0.876322f);
animVar[154] = new Quaternion(0.405444f,-0.235705f,0.109757f,0.876363f);
animVar[155] = new Quaternion(0.405067f,-0.235905f,0.110274f,0.876418f);
animVar[156] = new Quaternion(0.404593f,-0.236156f,0.110926f,0.876488f);
animVar[157] = new Quaternion(0.404025f,-0.236456f,0.111705f,0.876570f);
animVar[158] = new Quaternion(0.403369f,-0.236803f,0.112605f,0.876663f);
animVar[159] = new Quaternion(0.402628f,-0.237193f,0.113619f,0.876768f);
animVar[160] = new Quaternion(0.401807f,-0.237624f,0.114742f,0.876881f);
animVar[161] = new Quaternion(0.400911f,-0.238094f,0.115966f,0.877003f);
animVar[162] = new Quaternion(0.399943f,-0.238600f,0.117286f,0.877132f);
animVar[163] = new Quaternion(0.398909f,-0.239139f,0.118694f,0.877266f);
animVar[164] = new Quaternion(0.397813f,-0.239709f,0.120185f,0.877405f);
animVar[165] = new Quaternion(0.396658f,-0.240308f,0.121752f,0.877548f);
animVar[166] = new Quaternion(0.395450f,-0.240932f,0.123388f,0.877694f);
animVar[167] = new Quaternion(0.394194f,-0.241579f,0.125088f,0.877841f);
animVar[168] = new Quaternion(0.392892f,-0.242247f,0.126844f,0.877988f);
animVar[169] = new Quaternion(0.391551f,-0.242933f,0.128651f,0.878134f);
animVar[170] = new Quaternion(0.390174f,-0.243635f,0.130502f,0.878280f);
animVar[171] = new Quaternion(0.388767f,-0.244350f,0.132390f,0.878423f);
animVar[172] = new Quaternion(0.387333f,-0.245075f,0.134309f,0.878563f);
animVar[173] = new Quaternion(0.385878f,-0.245808f,0.136253f,0.878699f);
animVar[174] = new Quaternion(0.384406f,-0.246547f,0.138215f,0.878831f);
animVar[175] = new Quaternion(0.382922f,-0.247289f,0.140189f,0.878957f);
animVar[176] = new Quaternion(0.381431f,-0.248032f,0.142168f,0.879079f);
animVar[177] = new Quaternion(0.379937f,-0.248773f,0.144147f,0.879194f);
animVar[178] = new Quaternion(0.378445f,-0.249510f,0.146118f,0.879303f);
animVar[179] = new Quaternion(0.376960f,-0.250241f,0.148075f,0.879406f);
animVar[180] = new Quaternion(0.375488f,-0.250963f,0.150012f,0.879502f);
animVar[181] = new Quaternion(0.374032f,-0.251674f,0.151923f,0.879591f);
animVar[182] = new Quaternion(0.372598f,-0.252371f,0.153801f,0.879673f);
animVar[183] = new Quaternion(0.371191f,-0.253053f,0.155641f,0.879749f);
animVar[184] = new Quaternion(0.369816f,-0.253717f,0.157435f,0.879817f);
animVar[185] = new Quaternion(0.368478f,-0.254361f,0.159178f,0.879879f);
animVar[186] = new Quaternion(0.367181f,-0.254983f,0.160863f,0.879935f);
animVar[187] = new Quaternion(0.365932f,-0.255580f,0.162484f,0.879984f);
animVar[188] = new Quaternion(0.364734f,-0.256150f,0.164034f,0.880028f);
animVar[189] = new Quaternion(0.363594f,-0.256692f,0.165509f,0.880066f);
animVar[190] = new Quaternion(0.362515f,-0.257203f,0.166901f,0.880099f);
animVar[191] = new Quaternion(0.361504f,-0.257680f,0.168204f,0.880127f);
animVar[192] = new Quaternion(0.360566f,-0.258122f,0.169412f,0.880150f);
animVar[193] = new Quaternion(0.359704f,-0.258527f,0.170520f,0.880170f);
animVar[194] = new Quaternion(0.358925f,-0.258892f,0.171520f,0.880187f);
animVar[195] = new Quaternion(0.358234f,-0.259216f,0.172407f,0.880200f);
animVar[196] = new Quaternion(0.357635f,-0.259496f,0.173174f,0.880210f);
animVar[197] = new Quaternion(0.357134f,-0.259730f,0.173816f,0.880218f);
animVar[198] = new Quaternion(0.356735f,-0.259915f,0.174326f,0.880224f);
animVar[199] = new Quaternion(0.356445f,-0.260051f,0.174698f,0.880228f);
animVar[200] = new Quaternion(0.356267f,-0.260134f,0.174926f,0.880231f);
animVar[201] = new Quaternion(0.356206f,-0.260162f,0.175003f,0.880231f);
animVar[202] = new Quaternion(0.355959f,-0.259877f,0.174812f,0.880453f);
animVar[203] = new Quaternion(0.355230f,-0.259039f,0.174248f,0.881106f);
animVar[204] = new Quaternion(0.354037f,-0.257668f,0.173325f,0.882170f);
animVar[205] = new Quaternion(0.352397f,-0.255784f,0.172058f,0.883622f);
animVar[206] = new Quaternion(0.350325f,-0.253407f,0.170459f,0.885438f);
animVar[207] = new Quaternion(0.347838f,-0.250557f,0.168542f,0.887594f);
animVar[208] = new Quaternion(0.344950f,-0.247250f,0.166317f,0.890065f);
animVar[209] = new Quaternion(0.341675f,-0.243506f,0.163799f,0.892823f);
animVar[210] = new Quaternion(0.338027f,-0.239342f,0.160998f,0.895842f);
animVar[211] = new Quaternion(0.334021f,-0.234778f,0.157928f,0.899093f);
animVar[212] = new Quaternion(0.329670f,-0.229831f,0.154600f,0.902549f);
animVar[213] = new Quaternion(0.324992f,-0.224520f,0.151028f,0.906180f);
animVar[214] = new Quaternion(0.319999f,-0.218866f,0.147225f,0.909958f);
animVar[215] = new Quaternion(0.314710f,-0.212889f,0.143204f,0.913854f);
animVar[216] = new Quaternion(0.309139f,-0.206609f,0.138980f,0.917840f);
animVar[217] = new Quaternion(0.303306f,-0.200049f,0.134567f,0.921888f);
animVar[218] = new Quaternion(0.297229f,-0.193230f,0.129980f,0.925971f);
animVar[219] = new Quaternion(0.290927f,-0.186177f,0.125236f,0.930062f);
animVar[220] = new Quaternion(0.284421f,-0.178915f,0.120351f,0.934136f);
animVar[221] = new Quaternion(0.277732f,-0.171468f,0.115342f,0.938168f);
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animVar[448] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[449] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[450] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[451] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[452] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[453] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[454] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[455] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[456] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[457] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[458] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[459] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[460] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[461] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[462] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[463] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[464] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[465] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[466] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[467] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[468] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[469] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[470] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[471] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[472] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[473] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[474] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[475] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[476] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[477] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[478] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[479] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[480] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[481] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[482] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[483] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[484] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[485] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[486] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[487] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[488] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[489] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[490] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[491] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[492] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[493] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[494] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[495] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[496] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[497] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[498] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[499] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[500] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[501] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[502] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[503] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[504] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[505] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[506] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[507] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[508] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[509] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[510] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[511] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[512] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[513] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[514] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[515] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[516] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[517] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[518] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[519] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[520] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[521] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[522] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[523] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[524] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[525] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[526] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[527] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[528] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[529] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[530] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[531] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[532] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[533] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[534] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[535] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[536] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[537] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[538] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[539] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[540] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[541] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[542] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[543] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[544] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[545] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[546] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[547] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[548] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[549] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[550] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[551] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[552] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[553] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[554] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[555] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[556] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[557] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[558] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
animVar[559] = new Quaternion(0.000000f,0.000000f,0.000000f,1.000000f);
comp = gameObject.GetComponent<Transform>();
}
Transform comp;
public float numFrame;
void Update () {
numFrame = (Time.time-startTime)/deltaTime;
if( numFrame>=(float)animVar.Length-1 ) {numFrame=(float)animVar.Length-1.01f;}
float alpha = numFrame-Mathf.Floor(numFrame)/deltaTime;
comp.localRotation = Quaternion.Slerp(animVar[Mathf.FloorToInt(numFrame)],animVar[Mathf.CeilToInt(numFrame)],alpha);
}
}
